The title of the game in French and Japanese (both are official)
ushinawareta mirai wo motomete
In Search of Lost Future
ushinawareta mirai wo motomete
In Search of Lost Future
Glasses style!
Nagisa does not actually wear glasses in the game. Another character does, though, and I thought she'd look cute with them so I modded the glasses sprite to fit her face. The background is primarily made of a composite of two photos that I tried to get to look a little more like a game CG background so she wouldn't stand out quite as much and not just look like she's slapped on in the foreground, but I'm not sure I fully accomplished that. The chalk drawing of Nagisa is a heavily modded SD pic of her from the game with glasses added.
No, you didn't. There are quality issues and some minor technical issues as well:Buford said:
The background is primarily made of a composite of two photos that I tried to get to look a little more like a game CG background so she wouldn't stand out quite as much and not just look like she's slapped on in the foreground, but I'm not sure I fully accomplished that.
Details
Advice
Recommendation
Thanks for the comments/criticism, I'm not really an artist and mostly just putz around with an image editor to see what I can get out if it when the mood strikes.
The wall and chalkboard are actually the same photo. The second photo was just of a blackboard texture with more damage that I used in the very center, fading out to the edges, to keep the board from looking too flat and plain.
I agree that the lower right edge of the board where it meets the wall and rail is a bit rubbish; a layer effect that I liked for the rest of the image kind of ruined the edge appearance and I didn't do much to try and correct it.
As to the red gradient in the bottom, I left that as-is since it reminded me a bit of old-school CG art that did have reduced color and the noise (paint scratches and dings in the wall in the original pic) gave it a little texture, but with a high color foreground I agree it does look a little out of place.
The wall and chalkboard are actually the same photo. The second photo was just of a blackboard texture with more damage that I used in the very center, fading out to the edges, to keep the board from looking too flat and plain.
I agree that the lower right edge of the board where it meets the wall and rail is a bit rubbish; a layer effect that I liked for the rest of the image kind of ruined the edge appearance and I didn't do much to try and correct it.
As to the red gradient in the bottom, I left that as-is since it reminded me a bit of old-school CG art that did have reduced color and the noise (paint scratches and dings in the wall in the original pic) gave it a little texture, but with a high color foreground I agree it does look a little out of place.
Personally I think you did a good job. The reduced color feel works really well.

